![]() Once there, they can control Navi (in LAN’s case Mega Man) to battle “VIRUSES” (enemies) using “CHIPS” (battle cards) that require a certain amount of “MB” (mb) to work.Īs you can see it’s a bit like an awkwardly unsure educational episode of Sesame Street from the 1970s where the producers got hold of a computer book from the future, read it and then tried to explain it to kids via puppetry. Let’s see: Set in a nondescript American-esque suburb your character “LAN” and his friends all own “PETS” (mobile phones) which contain “NAVIS” (characters) and can be “JACKED” (logged) into to get onto the “INTERNET” (cyberdungeons). It’s actually because all the technological words in the game don’t quite seem to be in the right places. It’s not even because LAN, the main character, is a little boy with too-cool-for-school geek chic kid friends and a flashy mobile phone that connects to the Internet. We’re not ten years old anymore but that’s not why Mega Man Battle Network 5 makes us feel so elderly. Still, as you will probably have already played and forgotten your Two-Mega Man-Game-Only quotient long before this, we’ll pretend for a moment that you know nothing about the BN series - which you probably literally don’t. ![]() This is the third outing for Battle Network 5 encompassing the two prior GBA versions on the same cart albeit now offering touch-screen and voice activation support. So, with all the iterations flying around, perhaps Capcom thought no one would notice that Mega Man Battle Network 5 on the DS is actually the SAME GAME THAT CAME OUT ON THE GBA A FEW MONTHS AGO. Inserting a Boktai game into the GBA slot unlocks some mini-games. One of the franchise’s countless offshoots designed to woo new punters with a change of wig and frock, these are isometric action-RPGs closer to Pokemon’s card-collecting dynamic than the more traditional get-up of series’ deviations Mega Man X, Mega Man Legends and Mega Man Zero. ![]() And so repeats the generational cycle of people that buy Mega Man games a perennial conveyer belt of young consumers wooed by its striking silhouette and vibrant colours then put off by the crusty, smelly underbelly you only get to see once you’ve jumped into bed together.īattle Network is different though. The second you played because you wondered if the gameplay might have gotten significantly better this time. You’ve probably played two Mega Man games in your life: the first because the artwork and animation seduced you and, gee, if he has this many children, Mega Man must be doing something stimulating. ![]() Mega Man games have always looked great (courtesy of one of the most iconic videogame character designs of the last twenty years) but left a slightly bitter, aftertaste. His games were always slightly ropey scrolling platform shooters constantly broken by the fact their protagonist never managed to evolve that most critical move in the platform hero’s repertoire: the duck. He was the short, mechanised child of Astro Boy that Capcom kidnapped and dipped in a vat of mercury blue pixel paint. You used to know where you were with Mega Man. ![]()
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